When George A. Romero created Night of the Living Dead, the movie originally carried the title Night of the Flesh Eaters. The title was changed at the last moment and the copyright was lost, immediately putting the film into public domain.
That means that anyone can remake or re-imagine the movie and one of the newer projects is Night of the Living Dead: Origins 3D. The movie has been in development for a number of years now, but it’s alive and well and we have a new casting update:
via Dread Central: “Simon West Productions (BLACK HAWK DOWN, CON AIR, THE EXPENDABLES 2) and the Graphic Film Company, in association with 2020 Entertainment and Indus Media and Entertainment, announced today that Bollywood actor R. Madhavan (3 IDIOTS, 13B, TANU WEDS MANU) will star in the upcoming NIGHT OF THE LIVING DEAD: ORIGINS 3D, which is a 3D re-imagining of George Romero’s classic horror film NIGHT OF THE LIVING DEAD.
Directed by Zebediah De Soto and co-written by De Soto, Warren Davis II and David Reuben Schwartz, the film also stars veterans Tony Todd (CANDYMAN) and Tom Sizemore (BLACK HAWK DOWN), along with scream queen Danielle Harris (HALLOWEEN), Sarah Habel (HOSTEL: PART III, Sydney Tamiia Poitier (GRINDHOUSE), Bill Mosley (TEXAS CHAINSAW 3D) and Joseph Pilato (PULP FICTION). The film is being produced by Simon West, Jib Polhemus, Gus Malliarodakis and Matty Mangone-Miranda of the Graphic Film Company, Paresh Ghelani of 2020 Entertainment, and Naveen Chathappuram and Charles Leslie of Indus Media and Entertainment. Meyers Media Group is handling all international rights.
A new take on Romero’s 1968 original, NIGHT OF THE LIVING DEAD: ORIGINS 3D is the story of a group of survivors fighting to stay alive when a mysterious plague unleashes the undead on New York City. Barricaded in an abandoned apartment building, the characters from the original film face new terror and question each other’s compassion and sense of humanity as they fight to stay alive against the army of the living dead.
Shot completely in a CG setting using stereoscopic 3D, the film engages state-of-the-art facial capture technology that is a step beyond anything used before, as it becomes a hybrid of graphic novel and traditional animation.”