The dead outnumber the living in State of Decay, a zombie-survival game developed by Undead Labs and released to the XBox 360 and Microsoft Windows last year. Working with other scattered survivors in the game's online open world can help you stay off the living dead's menu for another day, a goal that gamers can achieve in the recently announced State of Decay: Year-One Survival Edition.

We have the official details on State of Decay: Year-One Survival Edition (via Xbox Wire), which will be available sometime in the spring of 2015:

"When State of Decay debuted on Xbox Live last June, it broke a number of genre gameplay conventions: characters die permanently, story progression isn't pre-scripted, and the world continues to change even when players are offline. Fans responded enthusiastically to this "zombie survival fantasy" spin on the genre, ensuring a bright future for the State of Decay franchise.

So what's next for State of Decay? In Spring 2015, Xbox One owners will have the opportunity to experience the definitive version of State of Decay with the Year-One Survival Edition. Earlier this week, we paid a visit to Undead Labs' studios to learn more:

The State of Decay: Year-One Survival Edition will include the original State of Decay, now running in glorious 1080p, previously released Add-on packs Breakdown and Lifeline, as well as some entirely new content. Undead Labs will reveal more on the new content closer to release, and you'll read about it here when they do."

For more information on State of Decay: Year-One Survival Edition, visit:

For those unfamiliar with State of Decay, we have the original game's official synopsis:

“The end is here. Life as you know it has gone to hell after the mother of all zombie outbreaks. Now you and the few scattered survivors must band together to survive and rebuild in a 3rd-person action game set in a dynamic open world. You choose where to make your stand, designing and fortifying your home base, performing daring raids for food and ammunition, and rescuing other playable survivors with unique talents. The open, sandbox world develops in real-time, dynamically generating content based on your choices and the ever-increasing zombie threat.”

Source: Xbox Wire
  • Derek Anderson
    About the Author - Derek Anderson

    Raised on a steady diet of R.L. Stine’s Goosebumps books and Are You Afraid of the Dark?, Derek has been fascinated with fear since he first saw ForeverWare being used on an episode of Eerie, Indiana.

    When he’s not writing about horror as the Senior News Reporter for Daily Dead, Derek can be found daydreaming about the Santa Carla Boardwalk from The Lost Boys or reading Stephen King and Brian Keene novels.

  • Derek Anderson
    About the Author : Derek Anderson

    Raised on a steady diet of R.L. Stine’s Goosebumps books and Are You Afraid of the Dark?, Derek has been fascinated with fear since he first saw ForeverWare being used on an episode of Eerie, Indiana.

    When he’s not writing about horror as the Senior News Reporter for Daily Dead, Derek can be found daydreaming about the Santa Carla Boardwalk from The Lost Boys or reading Stephen King and Brian Keene novels.